The Division Resurgence Confirmed Static Safe Codes
Verified four-digit combinations for encrypted crates that do not rotate between players.
This page lists every confirmed static safe code for encrypted crates in The Division Resurgence. Static codes stay the same for all agents on every platform—iOS, Android, PC via Ubisoft Connect, and Steam after its August 5, 2026 launch—because they are baked into world data rather than generated per account.
Manhattan contains 33 encrypted crates tied to the New York City Collector commendation. Community verification has locked down 21 locations (about 18 static plus 3 randomized). The table below is the static set. If a location rejects these numbers, you are probably at a Randomized Codes lock (The Cavern, Clinton west, Serotentia alley) or still need a nearby Code Clue collectible.
Do not confuse these keypad safes with climb-to-open SHD Crates — those thirteen caches never ask for a pin.
Confirmed static code table
| Location | Code | Clue source |
|---|---|---|
| Clinton — Christmas tree lobby (north of Lazarus Rest) | 0115 | Code Clue 5 |
| Garment District — apartment north of The Cavern | 7223 | Code Clue 2 |
| Autumn’s Hope Safe House reception | 1883 | Established year behind Mullins (not 1899) |
| Clinton near Lazarus Rest | 0616 | Code Clue 7 |
| Dante’s Run Safe House clothing store | 7716 | Promotional poster on desk |
| Times Square — abandoned police station | 1450 | Whiteboard inside station |
| South of Dante’s Run world-event area | 1845 | Spray-painted wall tag |
| Hudson Yards train yard north of Kerman | 1124 | Code Clue 9 |
| Spring Blossom Settlement top-floor | 3580 | Chalkboard right of safe |
| Kerman Station Safe House lockers | 7069 | Sticky note on lockers |
| Oak Lock Store across from BoO | 1122 | Store sign — four digits, not 122 |
| Supermarket across from Oak Lock | 1987 | Sign above the safe |
| BoO Dormitories | 1350 | Notice board paper |
| Statue east of BoO (Echo 02) | 2010 | Roman numerals MMX on book |
| Building with lockers east of BoO | 0078 | Code on a locker |
| Serotentia tent / Madison Field Hospital | 1105 | Birthday Gift Code Clue 10 |
| Southeast NYC world-event edge | 0123 | Code Clue 6 |
Always interact with the keypad slowly on mobile—mis-taps waste time when enemies patrol nearby. On PC, bind interact keys away from combat abilities so you do not accidentally throw a grenade at the lock. Raise graphics one notch if Autumn’s Hope signage looks like 1899 — the working pin is 1883.
Fast BoO cluster (five crates)
From the Base of Operations you can clear 1350, 1122, 1987, 1105, and the nearby randomized Serotentia alley crate in one short loop. Grab Code Clue pickups before typing. Use the interactive Safe Code Finder when you only remember partial digits.
How to use this list efficiently
Plan routes that chain three to five static crates per outing instead of teleporting randomly across Manhattan. Mark unopened pins on the in-game map and cross-reference the Safe Houses Map so you capture fast-travel points between Clinton, Garment District, and Hudson Yards clusters.
Static safes still drop useful mats on revisit timers. High-traffic codes such as 1350 and 3580 remain worth daily passes even after your first clear. Gear quality scales with level, so mid-game return trips matter.
Codes that are NOT on this table
Three of the twenty-one confirmed crates are randomized per character: Clinton west of Lazarus Rest (Code Clue 11), The Cavern Safe House (Code Clue 8), and the south alley off Serotentia (Code Clue 4). Full workflow on Randomized Codes.
Twelve of the thirty-three commendation slots remain unmapped or may count related artifacts. Season 1 Phase 2 did not add new encrypted crates; re-check after major seasons listed on Year 1 Roadmap.
Commendation value
Opening crates progresses exploration commendations (Code Tracker, Detective’s Journey, Decipherer, NYC Collector) that pay Phoenix Credits and title progress. Pick up every Code Clue artifact you see — they feed both crate solves and the wider collector requirements.
Platform and co-op notes
Because cross-play runs through Ubisoft Connect, squadmates on phone and PC can split a crate route and call out static codes in voice chat. Randomized locks still need each agent’s personal clue text.
In co-op, only one agent needs the correct static code; others can cover the street while the opener inputs digits. Clear patrols first—keypad interactions root you in place for several seconds.
After you finish static crates
Solve the three randomized locks, finish SHD Crates for chipsets, then push Dark Zone sessions with better specialization fuel. Return to the Safe Codes Hub or Guides Hub for leveling routes that pass unopened crates along the way.
Frequently Asked Questions
Quick answers agents ask most often.
Do static safe codes ever change after patches?
Ubisoft rarely changes fixed world codes, but new crates can appear with patches. Re-verify stubborn locks on the Cryptic Clues and Randomized Codes pages before assuming a static pin was nerfed.
Why does Spring Blossom 3580 fail for me?
Double-check you are at the Spring Blossom crate, not a nearby cryptic or randomized lock. Enemy events can block the keypad—clear the area and retry without leading zeros unless listed.
How many crates still lack confirmed codes?
Of 33 encrypted crates, about 21 have widely confirmed solutions. The rest need clue decoding or Code Clue items documented on sibling pages.
Can I share these codes with cross-play friends?
Yes. Static codes work for every agent on every platform. Randomized locks are the exception and may differ per player.